Medical Equipment Box.

Posted: January 13, 2015 in Year 3 Client Project
Tags: , ,

I started by using plane modeling to create the outline for each inset for the tools and when both were complete I re-sized each piece to make sure they were both the same size.

Medical equipment box screen shot 4

To optimize the model instead of having the box made all from one piece I decided to make a separate box and place the inset inside. This is similar to the way the box would have been made.

Medical equipment box screen shot 3

Medical equipment box screen shot 2

Medical equipment box screen shot 1

Box Render 1

After adding the texture I felt the red looked off it felt to flat. to fix this I play to overlay a felt texture in the texture map to add some roughness to the surface.

Box Render 2

To optimize the model further I decided to remove the bottom lining of the inset because of how messy the geometry is with the mixture of tris and quads. I replaced them with two plains I decided to use two plains to avoid edge clipping as this could be a problem with the plain slicing through the middle segment.

Medical equipment box screen shot 7

Medical equipment box screen shot 6

This reduced the poly count by almost 100 and leaving the total at 405 this is still a little excessive however I think it will be fine because it will be a none repeated asset so this seems like a reasonable size for the detail I have. If this was to be optimized to the extreme all of the insets would be textured onto a flat plain, however this would only look good when you look at it straight on from any other angle you would instantly see how flat it is.

Medical equipment box screen shot 5

With the model optimized further I adjusted the UV map and added the felt overlay I feel this has turned out well however I may need to re-size the box or the tools to make sure they fit correctly.

Box Render 3

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