During the Easter brake I produced several models including the barbers, playing cards, poker chips, dice, sheets, signs, manure, footprint & hoof print decals.
I created the Barbers based off of concepts created by Scott Beach this allowed me to work to specifics instead of imagining what the building should look like and is a workflow that is much closer to industry, with a concept team sending work to the 3D team to create there concepts in a 3D space. I took some liberties with the design like adding the cross bars to the hand rails and opening up the area under the stairs so that assets could be placed underneath and act as a storage area.
I created the hoof prints and foot prints to help address the fact that the roads felt too new and unused they worked fine as a decal stamp however the slight difference in colour between the decals and the soil is noticeable. I managed to get around this by setting each decal as a normal map so it would add the lighting information to the ground and give the effect that the soil has been bumped up looking more natural.