Posts Tagged ‘Board Game’

domino-16-play-sslt

Name: Dominoes.

Type: AGON & ALEA

Platform: Board Game.

Quick Breakdown:

This game falls under AGON because you are competing to be the first person to use all of their dominoes.

This game falls under ALEA because you don’t know what dominoes you or your opponent will get and some times you cant play any dominoes till your opponent plays a number you have making luck a big factor.

LUDUS – This game has clear preset rules and goals.

What needs does the game fulfill:

Relatedness – You are challenging your skills against a person who is sat opposite you.

What player type(s) does this game suit best:

Killer because though you are not killing anyone you are defeating them and you can enjoy knowing your skill is superior to your opponents.

Socializer because you are sat opposite from your opponent and can have a conversation while you play.

Examples of Punishment and reward within the game:

If you cannot make a move you are punished by having to draw another piece, however if you can make a move you are rewarded by loosing a piece and coming one step closer to victory.

How does it deal with the Hedonic Treadmill:

This depends entirely on your opponent if it’s a close match then you may want to keep playing because its a test of skill but if you win outright every time you may get board and not want to play any more.

Analysis:

Dominoes starts off much like a card game with all the dominoes being shuffled face down on the table and each player picking a hand of seven at random. The objective of the game is to get rid of all your dominoes but you can only play a domino next to one with the same number and both of the same number ends must be touching. if a player cannot go they pick another domino  from the shuffled ones at random, this ends there turn and will be repeated until they can make a move.

I usually fined dominoes to be quite fast pace with a mild element of strategy in the order you play each piece but I don’t think I have ever gotten into a state of flow while playing, games them selves are not that long and there are only seven numbers to keep track of over a large number of pieces making order quite simple to decide on. I think flow does not occur because the skill and difficulty of the game is quite low because luck is a major deciding factor in each game.

checkers

Name: Checkers

Type: AGON

Platform: Board Game

Quick Breakdown:

This game falls under AGON because you are in a one on one competitive match to take all of your opponents pieces. To do this you will have to place each piece carefully to not leave yourself open and plan several moves in advance.

Forms of play:

LUDUS – This game has clear preset rules and goals.

What needs does the game fulfill:

Relatedness – You are challenging your skills in a one on one game with your opponent who is sitting opposite you.

What player type(s) does this game suit best:

Killer because you can defeating your opponent with your superior skill and strategy.

Socializer because you can talk to your opponent while you play the game and enjoy yourself.

Examples of Punishment and reward within the game:

If you leave yourself open you could run the risk of loosing multiple pieces at once. If you make it to your opponents side of the board you are rewarded with your piece being upgraded to a more powerful piece which can move in any direction.

How does it deal with the Hedonic Treadmill:

This id dependent entirely on your opponent if they are around the same skill level as you then you will feel more challenged and enjoy the game more making you want to have more matches. However if you win outright every time you face your opponent you may soon get board or not feeling challenged and stop playing.

Analysis:

Checkers is a game that is easy to learn but hard to master as it has very few rules. Each player has twelve pieces which can only move forward diagonally, you can only take another persons piece if there is a space behind them, this can be repeated several times if there are multiple pieces with spaces around them. Once a piece makes it to the other side it gets another piece stacked on top of it and now has the ability to move forward and backwards, the looser is the first person to lose all of their pieces.

While playing checkers I fined that getting into a state of flow relies heavily on your opponent, if the match is challenging and makes me think then I achieve a state of flow, on the other hand if its not a challenge and I can move quickly without thinking about strategy and win I find it more boring and dull, Which makes sense as the difficulty level no longer matches my skill level.

Monopoly_logo

Name: Monopoly

Type: AGON & ALEA

Platform: Board game.

Quick Breakdown:

This game falls under AGON because you are trying to bankrupt all the other players and win the game.

This game falls under ALEA because you move by rolling the dice this will determine what property’s you can buy shaping the game.

Forms of play:

LUDUS – This game has clear preset rules and goals.

What needs does the game fulfill:

Competence – There are plenty of spaces on the board for you to collect and if you get a set you are rewarded with higher payments from other players and the ability to build houses and hotels.

Relatedness – You are playing against a group of players or maybe even playing as a team against another team of people.

What player type(s) does this game suit best:

Killer because you are trying to bankrupt all the other players so you are the last person standing.

Achiever because you are trying to achieve a monopoly over all of the squares on the board to insure victory.

Socializer because you are usually playing in a group of people or at the very least one on one allowing for conversation and interaction.

Examples of Punishment and reward within the game:

Punishment comes in the main form of going to jail by rolling doubles three times or landing on the go to jail square. You can also be punished or rewarded by picking up a chance or community chest card, which will either give you a reward of movement or money or a punishment of a fine or going to jail. Standard rewards come every time you pass go as you receive £200 every time you do and you are also rewarded when someone lands on a property you own as they have to pay you the set sum. this is also a punishment for you if you land on someone else’s property.

How does it deal with the Hedonic Treadmill:

This depends on how competitive your group of players are as a game of Monopoly lasts a long time usually making people give up after one game. However if the games are close and the players are competitive you could play several more to prove you are the best player.

Analysis:

In Monopoly you try to bankrupt all of the other players by buying property’s and gaming a monopoly over the board. This is only possible with luck of the dice on your side as you can only build houses and hotels, which increases the amount other people have to pay when they land on the space, Each set of property’s are grouped into colour bands making it very obvious what goes together. There are also chance and community chest cards which can have both positive and negative effects. There is also a jail were players are sent to by rolling doubles Three times, land on the go to jail square or by the effect of a card. Each turn moves very quickly keeping the game at a steady pace. I found myself getting into flow more towards the end of the game when every square is purchased and one bad roll could cost you the game.

DSC_0173

Name: Game Hacker

Type: AGON & ALEA

Platform: Board game

Quick Breakdown:

This game falls under AGON because we were competing in teams to race to the goal to win the game.

This game falls under ALEA because the movement and combat were based on luck movement was only possible by rolling a 6 sided dice and combat was determined by the draw of a card. Both are out of the players direct control.

Forms of play:

This game falls under both PAIDIA and LUDUS because you have the choice to create you’re own game with its own unique set of rules or play someone else’s rules that are written in the rule book. This book has every game that people come up with written in it.

 

What needs does the game fulfill:

 

This is not set as it can change from game to game depending on what people create.

What player type(s) does this game suit best:

Same as with the needs it fulfills player type is also not set as it can change from game to game depending on what people create.

Examples of Punishment and reward within the game:

Punishment is another thing that depends on each game however creating a game can be a reward in itself as you will enjoy seeing people enjoy what you came up with.

How does it deal with the Hedonic Treadmill:

The ability to create your own game meant that the variations that can stem from this board game are almost unlimited keeping people interested and coming back to play something new or even to be creative.

Analysis:

Game hacker is a game were you make your own game and rule set the following are the rules we created when we played the game.

Objective – To gather one key from each zone, then grab the chest in the final zone and bring it back to your starting zone.

Rules – Move half on clear squares.

Battling – Draw two cards whoever has the higher card wins,  ace is one, all picture cards are ten and jokers are zero. The looser moves back spaces equal to the difference of the cards, if the players draw cards of the same value they re draw till there is a winner.

You only battle a player if you land on the same square.

The game is played by rolling one D6. each team has three players to control you can only move one player per turn.

You cannot leave a zone until you have the zone key but when you have the key to a zone you can move all your players freely through it.

I found myself getting into flow while playing this game because it was interesting to set up and everyone brought new ideas to the table making it unique, each turn moved quickly and smoothly so you were never waiting to long to proceed and the questions to get the keys were challenging meaning all of the team would have to pool our knowledge to get a correct answer.  This style of being able to make your own game is also a good way of beating the hedonic treadmill allowing each person who plays to bring something new to the game. all of the previous games rules are collected in a book full of different rules and games for those who don’t want to spend time making up a game of their own or just don’t have the time to do so.

$T2eC16dHJHwFG2QFNwEpBR2,JiOKV!~~60_35

Yahtzee Deluxe Poker:

Type: AGON & ALEA

Platform: Board Game

Quick Breakdown:

This game falls under AGON because you are trying to get more chips to beat everyone ells and during the game you are competing with everyone through bids to be the first to play for a card.

This game falls under ALEA because each card is played for by rolling five dice a specific number of times so you don’t know weather you will succeed or not but even if you are not playing for the card you bet on weather the player who is will succeed or not meaning you are always counting on a dice roll to win more chips.

Forms of play:

LUDUS – This game has clear preset rules and goals.

 

What needs does the game fulfill:

Competence – Victory is obtained by having the most funds and one card, as your funds increase it is a clear sign of your progression to that goal.

 

Relatedness – You play it in a group of people.

What player type(s) does this game suit best:

Killer because you are trying to defeat all of your friends by having the most winnings.

Achiever because you feel a sense of achievement every time you roll the numbers you need and win the pot.

Socializer because you are playing in a group of people and will be communicating.

Examples of Punishment and reward within the game:

You can bet on weather the person will succeed or not if you win you get double what you bet but if you lose you give what you bet to the player who played for the pot.

How does it deal with the Hedonic Treadmill:

This depends on who you are playing with and how competitive you are as the more competitive you are about winning the game the more games you are likely to play. Outside of competition there is not much to keep people playing after one game as it relies heavily on luck and not skill.

Analysis:

In this game each player gets 1500 worth of chips each and seven cards are placed in the yahtzee deck zone along with five dice. Each player then bids an amount to try and be the first player who plays for the card and its sum of chips. While a card is being played for each player can bet up to 300 chips on whether the player will succeed in rolling all the numbers required if they do and people voted against them then the player revives all of those chips as well as the card and its reward. On the other hand if the player fails all the numbers they successfully rolled on the card stay filled in and the rest of the players bid for who will be the next player who plays for the card and they will only have to roll the remaining numbers with the full number of rolls the card specifies. The winner of the game is the person who has at least one card and the highest amount of chips.

4.1.2

Boggle:

Type: AGON and ALEA

Platform: Board Game

Quick Break Down:

This game falls under AGON because you’re trying to beat everyone ells who is playing.

This game falls under ALEA because you don’t know what letters will come up or how many words they will make.

Forms of play:

LUDUS – This game has clear preset rules and goals.

What needs does the game fulfill:

Competence – Each time you find a word you feel like you have achieved something and are making progress towards victory.

Relatedness – You play the game with a minimum of one other person.

What player type(s) does this game suit best:

Killer because you can defeat people with your superior word knowledge.

Achiever because each time you find a word you feel like you are making progress towards victory.

Socializer because you are playing with one or more other people and can converse with them about the game after each match.

Examples of Punishment and reward within the game:

N/A

How does it deal with the Hedonic Treadmill:

This depends upon the players and how much they like word games. If one person is no good at spelling and hates English then they will not be inclined to play more than a few times, unlike someone who is a skilled wordsmith and loves the subject.

Analysis:

Note: We played Boggle with improvised rules.

Boggle plays a bit like a word search were you try to make words out of the letters that show up but with the letters directly next to them but unlike a word search when you have moved to that next letter you can then move in a completely different direction and are not limited to moving in a strait line. This was very hit and miss with flow because at the beginning of the game you have all the possibilities to fined and then the difficulty spikes as combinations get harder and harder to spot. This is countered however by each match only taking three minuets witch keeps you from getting annoyed or frustrated.

000LOGO box montage HR

The Logo Board Game:

Type: AGON and ALEA

Platform: Board Game

Quick Break Down:

This game falls under AGON because you are trying to beat the other person and the game does not end until someone has won.

This game falls under ALEA because you can only move by answering questions correctly and you don’t know what question you will be asked because they are drawn from a deck that is shuffled adding the element of luck to the game (that they will draw a card with a question you know printed on it).

Forms of play:

LUDUS – This game has clear preset rules and goals.

What needs does the game fulfill:

Competence – The only way you can move in the game is by getting correct answers, so for every answer you get correct you are rewarded with progression.

Relatedness – You can only play this game with a minimum of two players and they need to interact with each other to ask the questions.

What player type(s) does this game suit best:

Killer because you can beat your opponent with your superior logo knowledge.

Achiever because you need to get correct answers to be able to progress in the game.

Socializer because you are playing and interacting with at least one other person.

Examples of Punishment and reward within the game:

Get a correct answer and you move to the colour square corresponding to that question. Get a question wrong and you don’t get to move and your opponent gets to try and answer it (if there is more than two people playing the game).

How does it deal with the Hedonic Treadmill:

There are 300 questions meaning that you are not likely to get the same questions each time you play. This makes every game different and unique allowing for more experiences.

Analysis:

The logo board game is a fun general knowledge game about brands, logos and products. The object of the game is to get to the center of the board and answer all the remaining questions on the card correctly starting with the colour your on working down the card. you can only move by answering a question correctly starting with the purple question working your way down to red or until you get a question wrong were it will then be passed to the person to the left, for every question you get wright you move to the next corresponding colour on the board e.g. move from purple to purple if you only got the first question wright on both of your turns. It was easy to get into flow playing this game once we read through the rules and knew what we was doing because it was fun. It was fun because the questions varied so much that some were ridiculously easy and others were really hard appealing to a wide verity of knowledge levels. You also feel achievement with every question you get right as correct answers are the only way to move in the game.