Posts Tagged ‘Controller Design’

This is the scale drawing of my controller design:

Controller Scale Drawing


To fulfil the brief I started by looking at existing kinds of controllers paying close attention to there layout and shape as well as the different types that are made for specific games (joy stick, arcade stick, steering wheel etc.). I then started to do quick sketches of ideas I had thought of while looking at existing products. I then picked one design and further developed it.

The design I chose was meant to be a cross between a wireless nunchuck (like the wii and Playstation move) and a joystick so the buttons are on top and you tilt the controllers forward, back, left and right to change the way you face or move, similar to the left and right analogue sticks.

I also thought of a stand that you can clip the controllers into to make them more like joysticks if people don’t like tilting things in the air and want to rest them on a desk. The controllers will be USB charged and wireless. They will be compatible with Playstation 3, Xbox 360, wii, PC and Mac.

I then looked at ergonomics which helped me get the optimal measurements to design the controller so it would fit comfortably in peoples hands but since I used the measurements of an average adult I will put the age rating of the controller to 6+ otherwise they may struggle to grip it enough to actually use the controller. The material I would use to produce this would be HDPE (the same stuff used to make the Playstation controllers).

Overall I am pleased with my design but notice it looks similar to a Playstation move controller without the ball on top.


To research ergonomics I looked at my past research I did in my 3D design course when I created a gun because a lot of the information I gathered was about handles and grips which is all relevant to a hand held controller.


This table gives some very useful information about the best size a cylinder shaped object should be for a comfortable grip. I also measured around the handle of my PS3 controller ( 4.6 inch circumference to pointed to get a diameter) and my PlayStation move controller (4.6 inch circumference 2 inch diameter). With these measurements I know to design my controller to have a circumference of around 4.6 inches and a diameter of  1.6 – 2.1 inches.

These are the sheets of past research I looked at:


Ergonomic case studies

I did a bigger more detailed sketch of the controller design.


I also came up with the idea for a stand that would sit comfortably on your leg or a table which the controllers could clip into making them more like joy sticks for the movement instead of tilting it in mid air.

I then tried to edit the design in Photoshop and put a plastic texture onto the image:

Photoshoped controller 1

Photoshoped controller 2

This didn’t turn out like I hoped so I decided to make a 3D model in Sketchup:

Conroller Design 1

Conroller Design 2

Conroller Design 3

Conroller Design 4

The hole in the center is were the stand clips. It will be a rounded hole and a ball joint so the movement is not obscured in anyway.

Conroller Design 5

I think that the 3D model presents the idea much better. Next I’m going to look at ergonomics and work out a good scale for my controllers before drawing up a scale design.

I was given the task to design a interactive controller that is functional with a verity of machines. These are my initial ideas:


The first design idea in the top left was a controller with the same basic shape as a ps3 controller but the middle part would be a touch screen keyboard and the handles would have memory foam padding for added comfort.

The second design idea in the top right was a hybrid of a arcade stick and a joy stick but this would limit its uses to mainly fighters and flight simulators.

The last design idea at the bottom of the page was two small handheld devices with the buttons on top and they have six axis motion censers in the center of them so you tilt one to move and the other to change the way your facing. This was the Idea I decided to develop.