Posts Tagged ‘PC Game’

2484689-box_divekick

Name: Divekick.

Type: AGON

Platform:PS3, PS Vita & PC

Quick Breakdown:

This game falls under AGON because it is a very tactical game which requires precision, accuracy, timing and a little luck as each match is one shot kill which keeps everything intense between the two players as matches can be turned around very easily.

Forms of play:

LUDUS – This game has clear preset rules and goals.

What needs does the game fulfill:

Relatedness – You can test your skills against your friends in both couch co-op or online multiplayer.

What player type(s) does this game suit best:

Killer & Socializer because you can test your skills against your friends or strangers and have a laugh while playing because of the light hatred style of the game.

Examples of Punishment and reward within the game:

You get hit once you lose you land one hit you win.

How does it deal with the Hedonic Treadmill:

Like any good fighting game what will keep you around is the game play and Divekick has one of the most balanced styles out there because no matter how good you are you still die after one hit meaning even a new player with a bit of luck and good timing can take down a veteran player. This makes it a game you can come back to any time and not feel out of practice this is something that plagues a lot of other fighters as your skills would get rusty and you forget combos, Divekick does not have that problem only having two buttons.

Analysis:

Divekick is a fighting game which only uses two buttons, dive and kick, these buttons can be set to any key or button you like this is throughout the full game from the menus to the matches. Each match is played until one player has five wins with each match being one hit kill and lasting a maximum of 20 seconds, when the time is about to run out its the closest person to the middle that wins, this is harder than it sounds as you can only move by diving and kicking across the screen making each movement risky as it leaves yourself open to attack making this game very competitive.

Divekick is a game that takes little skill to learn but plenty to master as each character plays differently with their own unique dives and kicks. I found myself getting into flow easily in this game as I would be fixated on getting my timing perfect to defeat my opponent and not leave myself open for a loss. The fact that the game is one hit kills also makes it more intense because no matter how good you are anyone could beat you if they play it safe and time their movements, his makes the game incredibly balanced which is an important aspect in a fighting game and allows everyone to enjoy it.

civ-v-logo

Name: Civilization V.

Type: AGON, ALEA & MIMICRY

Platform: PC

Quick Breakdown:

This game falls under AGON because you try to make your civilization the best in the world.

This game falls under ALEA because you don’t know what resources you will spawn near or what rewards you get if you fined some ancient ruins.

This game falls under MIMICRY because you are taking on the role of the leader of a civilization.

Forms of play:

LUDUS – This game has clear preset rules and goals.

What needs does the game fulfill:

Competence – Progression is a huge pert of the game made which is made very clear with icons and bars telling you how many turns are left till you have completed X building or researched technology X.

Autonomy – You are free to run your civilization however you want you can build whatever you want and declare war or trade with any nation as you see fit. There are also lodes of mods on the steam workshop which let you even play as many fictional nations as well. Moding is encouraged by the developers who provide you with the tools when you perches the game.

Relatedness – The game also has a multiplayer mode which lets you play with as many friends as there are nations for the map you have selected (4 – 12) and you can either make alliances or go to war.

What player type(s) does this game suit best:

Killer because you can invade and conquer your friends civilization.

Explorer because you can explore the full map which will lead to rewards like finding ruins which give bonuses and the first person to fined every civilization gets to form the world council allowing them greater voting power.

Achiever because there are plenty of ways to win the game, scientific, domination and cultural victory’s are just a few but each requires you to achieve high levels of technology, win lots of battles to upgrade your troops or build specific buildings to increase your culture. there are even special buildings called wonders that can only be built by one person in the whole game which add bonuses to your whole civilization.

Socializer because you can play the whole game with your friends concurring them or working together in a game that could last several days and will have to be saved and revisited several times to complete.

Examples of Punishment and reward within the game:

If your spies get caught in another civilization they will think worse of you and may even declare war. Been the first to build a wonder building will reward you with special perks like resource bonuses, happiness and culture just to name a few.

How does it deal with the Hedonic Treadmill:

The amount of ways to play the game and the way each players starting location is random means that no game will ever play out the same meaning it has incredible replay value as well as the encouragement of modding allowing fans to make the content they would like to have meaning the game is always expanding.

Analysis:

In Civilization V you choose a leader of a Civilization and build them up starting in whatever age you choose going from the ancient era going up to the information era. You decide what buildings you construct in you’re city’s, what you’re workers should work on, build settlers and expand you’re empire, pick you’re religion, decide what to research, manage your armies, negotiate and trade with other leaders. This is a game I find myself being unable to stop playing when I start because there is a constant feeling of progression as the game makes it very clear how many turns are left before each action is complete. I constantly found myself thinking “I’ll get off after this research is completed.” Then notice a building is almost complete and wait for that and before I know it three hours have past and I’m still playing (A clear indication of flow) with one more thing that is almost complete.

There are several ways to win the game so it suits all kinds of play stiles like; domination – taking over every other civilization, culture – You have cultural influence over ten other civilizations, science – you are the first civilization to go to space these are just a few victory conditions. This gives the game a wider appeal and it also has an online mode so you can compete against your friends.