Posts Tagged ‘Plan’

Resizing the stage.

Posted: January 12, 2015 in FMP
Tags: , , ,

After my initial layout of the stage was complete i noticed that all of the textures were extremely small compared to the player start so I placed a character model into the stage to see how small the stage was.

Stage sizing screenshot 1

 

This showed me how small my scale was and by using the default character model as a starting point I started the stage over making everything in proportion to the model. I started by taking my previous measurements of 32 character widths and lined up 32 of the default models and placed in the walls.

Stage sizing screenshot 2

 

Stage sizing screenshot 3

While I was placing things into the stage the space felt a bit cramped so I extended it slightly at either side as the stage needs to feel like an open space that seems natural and not cramped and if the distance between the players during fights gets to large or effects the game play then I could fix the problem by having assets in the way. This shortens the distance the players can move without effecting the size of the stage keeping it looking proportionate.

Lab v2 screenshot 4

 

I am pleased with how quickly the Alpha mapped plains allowed me to block out the space and this gives me a good idea of what the biggest features are so I know what to make first and update to a 3D model.

Lab v2 screenshot 3

I placed the blood bags into the stage to help populate the space however there position still needs to be finalized and there scale is slightly large. These are all problems I will address when i go back to the model to improve the texture.

Lab v2 screenshot 2

Lab v2 screenshot 1

 

 

Asset Lists.

Posted: October 22, 2014 in FMP
Tags: ,

With the basic sketch designs for each stage complete I decided to make an asset list for each of the stages to give me a better idea of how many ideas I have to populate each space.

Asset List: Lab –

  1. Beaker
  2. Computer chair
  3. Test tube
  4. Security cameras
  5. Monitors
  6. Tesla Coil
  7. Operating table
  8. Balcony
  9. Railings
  10. Gauge
  11. Shutters
  12. Lab coat
  13. Coat hangers
  14. Goggles
  15. Computer
  16. Mouse
  17. Locker
  18. Lights
  19. Gloves
  20. Test cages
  21. Scalpel
  22. Animal test subjects
  23. Electricity/ lightning bolts
  24. Operating machines
  25. Defibrillator
  26. Restraints
  27. Chemical cabinet
  28. Signs/ labels
  29. Syringes
  30. Blood bags/ storage
  31. Experiments
  32. Doors
  33. Incinerator
  34. Body bags
  35. Dry ice mist
  36. Microscope
  37. Tables/ work surfaces
  38. Sink
  39. Chemical bath
  40. Plane life
  41. Stationary

Asset list: P.e.a.c.h.e.s Palace –

  1.  Throne
  2. Crown
  3. Teddy
  4. Curtains
  5. Carpet
  6. Stage
  7. Tightrope
  8. Knife thrower
  9. Balance ball
  10. Juggler
  11. Animal cage
  12. Spotlights
  13. Sandbags
  14. Lighting/ curtain frame
  15. Rings of fire
  16. Ring leader stand
  17. Snakes
  18. Lion
  19. Knifes
  20. Sceptre
  21. Cape
  22. Costumes
  23. Balcony
  24. Table
  25. Chair
  26. Tea pot
  27. Tea cup
  28. Servants
  29. Cakes
  30. Forked candles
  31. Cutlery
  32. Sugar jar
  33. Small pool of water
  34. Diving board

Asset list: Tree Top Camp –

  1. Tree
  2. Tree House
  3. Ladder
  4. Stream
  5. Bridge
  6. Farm
  7. Crops
  8. Grass
  9. Rocks
  10. Clouds
  11. Birds
  12. Hoe
  13. Rake
  14. Scarecrow
  15. Crop harvest
  16. Fencing
  17. Sacks
  18. Watering can
  19. Farmers
  20. Livestock
  21. Dog
  22. Shallow stone walls
  23. Children Playing
  24. Bushes
  25. Moss

Asset List: Dojo –

  1. Gate
  2. Wall
  3. Grass
  4. Stone path
  5. Pond
  6. Lilly pads
  7. Frog
  8. Cherry blossoms
  9. Training dummies
  10. Clouds
  11. Birds
  12. Storage facility
  13. Bamboo blades
  14. Bow and arrow
  15. Archery targets
  16. Frogs
  17. Fish
  18. Cat
  19. Dandelion
  20. Dandelion seeds blowing in the wind
  21. Fencing/ Shallow wall
  22. Moss
  23. Rocks

Asset List: Experiments Lair –

  1. Bugs
  2. Pools
  3. Stalactites
  4. Stalagmites
  5. Crates
  6. Chest
  7. Rocks
  8. Bats
  9. Water drops
  10. Precious stones
  11. Fire/ touches
  12. Mist
  13. Moles
  14. Small fissures
  15. Crabs
  16. Metal debris
  17. Pipes
  18. Bones
  19. Carved tunnels
  20. Fungus
  21. Spores
  22. Moss

Asset List: Clock Tower –

  1. Gears
  2. Bricks
  3. Clock back
  4. Wall with holes
  5. Floor planks
  6. Clouds
  7. Birds
  8. Houses
  9. Walls
  10. Church
  11. Fountain/ statue
  12. Stalls
  13. Wagons
  14. Makeshift bed
  15. Makeshift desk/ bedside unit
  16. Pocket watch
  17. Picture frame
  18. Glasses
  19. Glass/ cup half-finished liquid
  20. Book
  21. Bedside candle light

After a group meeting we decided to split into teams to tackle tasks that needed to be sorted for the show, I am part of the team planning the fly through and getting the initial footage. We started by looking at the map and coming up with a narrative, we decided to follow a soldier departing for war and have him sit in the station then cut to shots of the area and try to present it in such a way that it looks like he is remembering the place he is trying to protect before departing. We condensed this into short stages and made notes on the map.

DSC_0193

We then agreed it would be best if we each made a story board planning the route and take the best pieces from each whether that be the description, shots, ideas or sketches and combined them into one for when we gather the screen shots and set up the camera root in the engine. My story board is very quick and rough, I think it will be an advantage to swap the story board sketches with screen shots to make everything crystal clear to the people who are going to do the video editing on the footage.

Story Board 1

Story Board 2

Story Board 3

This story board was just quick sketches of my ideas and will be refined with the group and like i said before I want to swap the sketches for screenshots and the text should be typed up. This will make the information understandable by anyone in the group which is essential.

Below are the screen shots of the rout we would take and angles we wanted to showcase each building.

Part 1

Camera follows train to station and pans around the station top.

Story Board Screenshot 1

Story Board Screenshot 2

Story Board Screenshot 3

Story Board Screenshot 4

Story Board Screenshot 5

Part 2

First route if we decide not to go down Anlaby Road.

Story Board Screenshot 6

Story Board Screenshot 7

Story Board Screenshot 8

Story Board Screenshot 9

Story Board Screenshot 10

Second Rout if we do go down Anlaby Road.

Story Board Screenshot 6

Story Board Screenshot 7

Story Board Screenshot 11

Story Board Screenshot 12

Story Board Screenshot 13

Story Board Screenshot 14

Story Board Screenshot 15

Part 3

Entering station buying a ticket and waiting for the train.

Story Board Screenshot 16

Story Board Screenshot 17

Story Board Screenshot 18

Part 4

Beauty shots of the area.

Story Board Screenshot 19

Story Board Screenshot 20

Story Board Screenshot 21

Story Board Screenshot 22

Story Board Screenshot 23

Story Board Screenshot 24

Story Board Screenshot 25

Story Board Screenshot 26

Story Board Screenshot 27

Story Board Screenshot 28

Story Board Screenshot 29

Story Board Screenshot 30

Story Board Screenshot 31

Story Board Screenshot 32

UDK Blockout.

Posted: April 20, 2014 in Self Initiated Project
Tags: , , ,

I exported grouped panels of my modular pieces to have a quick kit to create a standard house I then copied this template around the map to create a layout based on the sketch I produced, this would allow me to have a sense of scale and positioning and see if anything looked to close together or to far apart.

Original Plan:

Area Planv2

UDK Blockout Screenshot 8

I think I replicated the plans layout well and will improve on the layout when the terrain is in place and the final versions of the houses.

UDK Blockout Screenshot 7

UDK Blockout Screenshot 6

UDK Blockout Screenshot 5

UDK Blockout Screenshot 4

UDK Blockout Screenshot 3

UDK Blockout Screenshot 2

UDK Blockout Screenshot 1

Overall I am pleased with the scale but feel the spacing may need a little tweaking especially when the level is populated with more assets. Taking this forward the next step I want the accomplish is getting the terrain in place then move forward with more substantial assets or texturing.

 

before I started turning one of my blockout buildings into modular pieces I sketched how I planned to split them up.

Modular Piece Sketch

This plan worked out well and I could use these pieces to make the full house and size I wanted. When I tested it in UDK there was some flickering were the beams overlapped so I quickly sketched a solution.

Modular Piece Sketch2

My next step is to modify the modular pieces so they are missing beams on the indicated sides.