Posts Tagged ‘Storyboard’

After a group meeting we decided to split into teams to tackle tasks that needed to be sorted for the show, I am part of the team planning the fly through and getting the initial footage. We started by looking at the map and coming up with a narrative, we decided to follow a soldier departing for war and have him sit in the station then cut to shots of the area and try to present it in such a way that it looks like he is remembering the place he is trying to protect before departing. We condensed this into short stages and made notes on the map.

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We then agreed it would be best if we each made a story board planning the route and take the best pieces from each whether that be the description, shots, ideas or sketches and combined them into one for when we gather the screen shots and set up the camera root in the engine. My story board is very quick and rough, I think it will be an advantage to swap the story board sketches with screen shots to make everything crystal clear to the people who are going to do the video editing on the footage.

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This story board was just quick sketches of my ideas and will be refined with the group and like i said before I want to swap the sketches for screenshots and the text should be typed up. This will make the information understandable by anyone in the group which is essential.

Below are the screen shots of the rout we would take and angles we wanted to showcase each building.

Part 1

Camera follows train to station and pans around the station top.

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Part 2

First route if we decide not to go down Anlaby Road.

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Second Rout if we do go down Anlaby Road.

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Part 3

Entering station buying a ticket and waiting for the train.

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Part 4

Beauty shots of the area.

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With my storyboard complete and my prototype in development I started making the stills for my cut scene. I am only making the story board images up to the package arriving because I then plan to abruptly move the demo into a combat system if everything goes as planned.

I started by creating the dialog box.

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I plan to take these images and add the text so I can drop them quickly into flash and navigate to the next one using a simple button command.

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Two different people are involved in this conversation but its hard to tell besides the tone of what their saying because both characters are not introduced yet. In the real game they would be voiced making it easier to differentiate the dialog.

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RPG Intro Storyboards.

Posted: April 23, 2013 in Game Design 2
Tags: , ,

These are the storyboards for the intro of my RPG:

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 A story board is used to plan out a story and show what will happen in key frames of the scene, usually with roughly rendered illustrations and a caption or note underneath to explain the scene. This helps convey the story to people who aren’t directly involved. Having everything set out also allows you to see where things need to be fleshed out or cut down because it’s unnecessary. Storyboards are used in film, animation, comics, games and more.

Examples:

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The original source for this image can be located here.

This is a very simple storyboard. The images, though simple, show which direction the character will move or what part of him will move through the use of arrows. The notes underneath give a brief description of the scene so you can defiantly tell what’s going on in case you cannot understand the image or forget what you meant later down the line. This is also a good place to add notes telling you what sounds will play or if there will be a transition effect at the end of the scene you could also write what type of shot this would be, wide angle, close up, Dutch angle etc.

Storyboard

The original source for this image can be located here.

This is a much more detailed example getting its message across in a purely visual way with fairly well detailed sketches. There are red lines and arrows indicating the way the scene will be shot. The detail in the story boards also show how the props and sets should be positioned.

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The original source for this image can be located here.

This is another example of a detailed storyboard the only other information we get here besides visuals is black arrows showing which way a person will walk or an object will twist. Personally I think this would have worked better in a colour which would stand out more than black on grey. The detail in the story boards also show how the props and sets should be positioned; this also shows how the shots should be framed.

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This storyboard is set out slightly different from the others having the scene number at the left the still and then the notes next to it. I like this style of storyboarding best because it seems to flow more fluently with the boxes been connected and the numbers at the side help keep track of how long the scene will be making it easy to find a specific section were you may need to add or cut from; it also gives you plenty of room for notes and small sketches. Here is a clip of the scene from the film you can clearly see how the scene has developed from the storyboard.